Página 1 dos resultados de 27 itens digitais encontrados em 0.001 segundos

A Critique of Analytic War Gaming as an Aid to the Military Decisionmaker.

McCaffery, Robert A.
Fonte: Monterey, California: U.S. Naval Postgraduate School Publicador: Monterey, California: U.S. Naval Postgraduate School
Tipo: Tese de Doutorado
EN_US
Relevância na Pesquisa
26.08%

War gaming with a digital computer : a discussion and an example

Watson, Paul B.; Abernathy, Thomas R.
Fonte: Monterey, California: U.S. Naval Postgraduate School Publicador: Monterey, California: U.S. Naval Postgraduate School
Tipo: Tese de Doutorado
EN_US
Relevância na Pesquisa
26.08%

Beyond the black box: an assessment of strategic war gaming.

Mobley, Arthur Scott, Jr.; Tritten, James John.
Fonte: Escola de Pós-Graduação Naval Publicador: Escola de Pós-Graduação Naval
Tipo: Tese de Doutorado
EN_US
Relevância na Pesquisa
46.82%
War games are currently enjoying a revival of interest and popularity within the American defense community. Strategists, analysts and policy-makers alike are turning more and more to gaming as a medium for education, planning and discovery. This thesis invesitgates the nature, utility and limitations of strategic-level war gaming as a tool for strategic planning and international negotiations. It offers a perspective on gaming different (yet complementary) to that of operatioins research: war games are viewed as sources of synthetic history, to be studied and interpreted by historical-type methods. Theses

Evaluation of JSAF EM propagation prediction methods for navy continuous training environment / fleet synthetic training, results and recommendations: part III– an overview of JSAF’s environmental capabilities and data

Guest, Arlene A.; Guest, Peter S.; Frederickson, Paul A.; Murphree, Tom
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Relatório
EN_US
Relevância na Pesquisa
26.08%
The purpose of this report is to provide an overview of JSAF with a focus on understanding the environmental capabilities, constraints, and datasets used in JSAF. This first section describes JSAF and how it is used in training. The second section briefly describes the environmental capabilities and datasets used, for the atmosphere, ocean and underwater acoustics. In the last section, a list of references that point to more comprehensive and in-depth detail on JSAF is provided.

Evaluation of JSAF EM propagation prediction methods for navy continuous training environment / fleet synthetic training results and recommendations: part I – evaluation of current JSAF EM propagation modeling

Guest, Peter S.; Frederickson, Paul A.; Murphree, Tom; Guest, Arlene A.
Fonte: Monterey, California : Naval Postgraduate School Publicador: Monterey, California : Naval Postgraduate School
Tipo: Relatório
EN_US
Relevância na Pesquisa
26.08%
The EM propagation model currently used in JSAF is “FFACTR” which is a part of the Engineers Refractive Index Prediction System (EREPS) Tactical Decision Aid (TDA) developed by what is now SPAWARS SSC San Diego in 1988. This model is no longer supported by SPAWARS or any other group and has been replaced; it is obsolete. This model is able to represent some realistic features including: (1) decrease in signal strength (increase in propagation loss) with range, (2) more interference lobes for higher elevation and higher frequency transmitters, and (3) increased surface ranges for evaporation and surface ducts, and also with greater K-Factors. However the following deficiencies were noted: 1. Duct Strength (M value change) had no effect on the JSAF predictions. 2. The JSAF interference lobes caused by interaction between direct and surface-reflected radiation did not have the correct spacing..3. The effects of surface ducts were not realistically modeled. In reality, ducts create complex signal strength patterns and at the surface typically show “skip and hop” bands of increased and decreased signal strength. The JSAF predictions were unrealistically smooth and showed no skip patterns. 4. The far range (> 30 km) JSAF predictions appeared to have too strong signals and very simplified “flat” patterns. It appears that the JSAF EM model was not designed for these regions. 5. The standalone version used in this had no consideration for geographic location for predicting duct effects. Other versions do allow duct features to vary strongly over the Earth’s surface. 6. The varying “leakage’ of radiation above ducts was not captured by the JSAF predictions. 7. The radar “hole” that is usually present just above duct tops was not seen in the JSAF predictions. It is clear that there are considerable and significant weaknesses in the JSAF EM propagation prediction model which result in unrealistic range predictions...

Evaluation of JSAF EM propagation prediction methods for navy continuous training environment / fleet synthetic training results and recommendations: part II – potential improvements to propagation modeling within JSAF

Guest, Peter S.; Frederickson, Paul A.; Murphree, Tom; Guest, Arlene A.
Fonte: Monterey, California : Naval Postgraduate School Publicador: Monterey, California : Naval Postgraduate School
Tipo: Relatório
EN_US
Relevância na Pesquisa
26.08%
Incorporating the Navy’s Advanced Propagation Model (APM) into JSAF would greatly improve the EM range prediction accuracy, particularly for situations with strong refractive effects such as commonly occur in the Mideast and other locations. Many, but not all of the various physical effects on EM transmissions are already included in the APM model and therefore would not require development by NWDC. Because APM is the official OAML EM propagation model for the Navy, there will be continuous improvements and it will not stagnate. Incorporating these improvements into JSAF should be relatively straightforward because most of them will be internal to the program and not require any extra changes to the JSAF “sockets” that allow input and output of data between APM and the rest of JSAF. Including some of the physical effects, besides refraction, would require significant costs to NWDC in terms of programming effort. They would also contribute more complexity to the user interface. A later report will analyze the associated costs and benefits to various modeling improvements and compare these with the cost/benefits of enhancing the environmental inputs. This analysis will serve as an aid to decision makers who will determine which features should be the focus of JSAF developments now and in the future.

Evaluation of JSAF EM propagation prediction methods for navy continuous training environment / fleet synthetic training results and recommendations: part IV – JSAF potential improvements cost/benefits analysis

Guest, Peter S.; Frederickson, Paul A.; Murphree, Tom; Guest, Arlene A.
Fonte: Monterey, California : Naval Postgraduate School Publicador: Monterey, California : Naval Postgraduate School
Tipo: Relatório
EN_US
Relevância na Pesquisa
26.08%
In previous reports, the authors suggested several potential changes that would improve the realism and accuracy of JSAF range predictions for radar, communications and jamming systems. This report analyzes the estimated benefits and costs of implementing these and other potential changes to JSAF. This information is intended to be used a guide to help JSAF developers and managers prioritize which potential changes would provide the most benefits to JSAF users given limited budgets.

A real-time, three-dimensional moving platform visualization tool

Zyda, Michael J.; McGhee, Robert B.; McConkle, Corrine M.; Nelson, Andrew H.; Ross, Ron Scott
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Relatório
ENG
Relevância na Pesquisa
26.08%
Inexpensive, three-dimensional vehicle simulators are important visualization tools, that can enhance training and serve as low-cost platforms for testing mobility expert system algorithms. The moving vehicle simulator is an interactive, real-time system that displays a dynamic, three dimensional, out-the-window view of the terrain from any vehicle. The simulator has two modes of operation: stand-alone or networked. The networked mode facilitates a missile/target war gaming environment. The simulator can easily be adopted for use with a variety of computation resources on the network

Problems in modeling navies

Channell, Ralph Norman
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Relatório
EN_US
Relevância na Pesquisa
26.08%
This paper discusses problems encountered in modeling naval warfare with emphasis on the RAND Strategy Assessment System (RSAS) as installed at the Naval Postgraduate School. The paper points out that there are unique modeling problems for naval warfare, that the RSAS work is attempting to solve these problems, but that more work needs to be done. The author includes details on RSAS naval models, and recommends improvements to these models as well as RSAS approach to naval warfare. Keywords: High level language, War gaming, Simulation, RAND-ABEL programming language, UNIX operating system.(kr)

A Mine Sweeper Computer Simulation

Andrus, Alvin F.
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Relatório
EN_US
Relevância na Pesquisa
26.08%
A probabilistic computer simulation, constructed under very simplifying assumptions, of mine sweeper operations is presented. The model is described along with its associated input and output formats. A listing of the CDC FORTRAN-60 program and a sample output from several computer runs are included. The model was constructed as a pedagogical tool in an attempt to familiarize beginning students of Operations Research with the Monte Carlo method as applied in computer war gaming.

Lanchester-Type Models of Warfare, Volume II

Taylor, James G.
Fonte: Escola de Pós-Graduação Naval Publicador: Escola de Pós-Graduação Naval
Tipo: Relatório
Relevância na Pesquisa
26.08%
This monograph is a comprehensive treatist on Lanchester-type models of warfare, i.e. differential-equation models of attrition in force-on-force combat operations. Its goal is to provide both an introduction to and current-state-of-the-art overview of Lanchester-type models of warfare as well as a comprehensive and unified in-depth treatment of them. Both deterministic as well as stochastic models are considered. Such models have been widely used in the United States and elsewhere for the modeling of force-on-force attrition over the complete spectrum of combat operations, from combat between platoon-sized units through theater-level air-ground combat. This material should be of interest primarily to individuals concerned with defense planning, quantitative aspects of military analysis, military OR, war gaming, or combat modelling, although it may also be of interest to the reader concerned with the modelling and analysis of other dynamic systems. It should also be of interest to the concerned citizen who is interested in the foundations for defense analysis and has the appropriate technical background.

Joint Campaign Analysis Book 1 - Student Text

Operations Research Department
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Livro
Relevância na Pesquisa
26.23%
Part III includes: A. Conner, Ehlers & Marshall: “Countering Short Range Ballistic Missiles,” 1992 B. Ravid:“Defense Before or After Bomb-release Line,”1989 C. Young: “Setting Goals for a Submarine Campaign,” 1985 D. Vlahos: “Wargaming: An Enforcer of Strategic Realities,” 1987 E. CSIS: “Gulf War: Military Lessons Learned,” July 1991 F. USACAA: “Historical Characteristics of Combat for Wargames [BENCHMARKS],” 1988 G. Case, Hines & Satchwell: “Analysis of Air Ops During Desert Shield/Desert Storm,” 1992 H. Appleget, Jeff: “The Combat Simulation of Desert Storm,” 1995 I. Hall: “A Littoral Supremacy Ship,” point paper of Oct 1993 J. Arquilla & Fredricksen, “‘Graphing’ and Optimal Grand Strategy” K. Bubke, “Clausewitz and Naval Warfare” L. Hughes, “Naval Maneuver Warfare” M. Ravid: “Military Decision, Game Theory and Intelligence: An Anecdote,” 1989; This course was originally developed in 1980 while I was in the Chair of Applied Systems Analysis at the Naval Postgraduate School. It was based on campaign analyses typical among Navy Pentagon planners and CINC staffs. As one project, students were required to report on and evaluate individual classified studies in the library for each other. As these studies faded in relevance there were few replacements...

New Course Annoucement: IEDs, OA 4910 Improvised Explosive Devices (IEDs) – Defeat the System (4-0)

Office of the Dean of Research
Fonte: Monterey, California: Naval Postgraduate School Publicador: Monterey, California: Naval Postgraduate School
Tipo: Poster
EN_US
Relevância na Pesquisa
26.08%
The course studies the improvised explosive device (IED) problem with special emphasis on its use by insurgents in Iraq. The course will discuss the use of IEDs as one tactic in an insurgency and the goals and strategy with respect to the use of IEDs. The focus of the course will be the use of models, analysis, and systems technology to defeat the IED system. The topics will include as (and only if) appropriate: dynamic display, statistical analysis, requirements analysis, war gaming, decision analysis, influence diagrams, social networks, game theory, and warfare modeling.

Revisiting the Battle of the Little Big Horn

Burns, Matthew J.
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Tese de Doutorado Formato: x, 151 p.
EN_US
Relevância na Pesquisa
26.69%
Approved for public release, distribution is unlimited; The Battle of the Little Big Horn has captured the interest of historians, scholars, and military enthusiasts since the day that over 200 United States soldiers under General George Armstrong Custer's command were decimated by Crazy Horse and 2000 Indian warriors. Competing theories regarding the details of the battle have arisen, mostly due to conflicting first hand accounts. The purpose of this thesis is twofold. The first purpose is to perform an historical analysis of the Battle of the Little Big Horn, using war-gaming. A series of controlled, comparative simulations of the battle will be carried out using the Synchronization Matrix, a war-gaming tool obtained from U.S. Army Field Manual (FM) 101-5. This analysis will evaluate three competing theories and interpretations of the battle, with the objective of categorizing the theories by degree of plausibility. The second purpose is to examine the impact of alternative notional leadership decisions on the outcome of the battle, e.g. what if Custer had not split his force? The result is a confirmation that war-gaming can indeed be utilized for the study of historical combat, as well as for future planning.; http://www.archive.org/details/revisitingbattle00burn; Lieutenant...

Combined arms staff trainer feasibility study for use in the NPS C3 curriculum

Kanewske, Patrick J.
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Tese de Doutorado Formato: 55 p.
EN_US
Relevância na Pesquisa
26.08%
Approved for public release; distribution is unlimited.; Approved for public release; distribution is unlimited.; The object of this thesis is to explore the possibility of the Combined Anns Staff Trainer's (CAST) use in the Command, Control, and Communications (C3) Curriculum. War gaming in the United States Armed Forces and at the Naval Postgraduate School is explored. The CAST system is described in its present form as used by the United States Marine Corps, and how the system can be manipulated to suit the needs of the C3 Curriculum. The feasibility of implementing the proposed system changes to satisfy required knowledge elements in the C3 Curriculum is explored. Who will use the CAST, and how the CAST can be NPS is also discussed.; Captain, United States Marine Corps

Player's manual of rules and procedures for the half-safe simulation of strategic planning and nuclear war; Player's manual of rules and procedures for the half-safe simulation of strategic planning and nuclear war - Final Report

Burke, David P.
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Relatório
EN_US
Relevância na Pesquisa
36.61%
This report embodies the rules and procedures of the Half-SAFE game, a man-manual simulation of nine years of planning, procurement and use of strategic nuclear weapons systems, offensive and defensive. The game also simulates the operation of associated intelligence and command and control systems. It is intended as a heuristic teaching device for use at the advanced university level. The game is the result of research and testing at the Air Force Academy, Harvard University, the Massachusetts Institute of Technology and the Naval Postgraduate School from 1965 to 1980; Naval Postgraduate School, Monterey, California; http://archive.org/details/playersmanualofr00burk

First responder: weapons of mass destruction training using massively multiplayer on-line gaming

Richardson, Thomas J.
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Tese de Doutorado Formato: xviii, 116 p. : ill. (some col.)
Relevância na Pesquisa
36.32%
CHDS State/Local; Approved for public release, distribution is unlimited; This thesis proposes the development of a Massively Multiplayer On-Line Game (MMOG) to deliver Weapons of Mass Destruction Training to the nation's first responders and civilians. MMOG technology offers a cost effective alternative to existing training methodologies. Existing first responder WMD training often uses traditional in-residence classes. These current training methods are expensive, lack standardization, and do not have provable outcomes. Scaling up existing training to meet the needs of millions of responders would be cost prohibitive. Modern information technologies such as MMOGs offer a safe, efficient, effective and fun alternative mechanism to deliver training. MMOGs could scale to meet the volume of training need at a fraction of the cost of traditional methods. The DoD has proven the effectiveness of simulation games as a training tool, and the use of gaming and simulations is recognized in academia.; Captain, Seattle Fire Department

Gameplay Mode: War, Simulation, and Technoculture

Crogan, Patrick
Fonte: University of Minnesota Press Publicador: University of Minnesota Press
Tipo: Livro
Publicado em //2011 EN
Relevância na Pesquisa
26.74%
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of simulation as both a technological achievement and a sociopolitical tool.Crogan begins by locating the origins of computer games in the development of cybernetic weapons systems in the 1940s, the U.S. Air Force's attempt to use computer simulation to protect the country against nuclear attack, and the U.S. military's development of the SIMNET simulated battlefield network in the late 1980s. He then examines specific game modes and genres in detail, from the creation of virtual space in fight simulation games and the co-option of narrative forms in gameplay to the continuities between online gaming sociality and real-world communities and the potential of experimental or artgame projects like September 12th: A Toy World and Painstation...

Aero Fighter - 2D Gaming

Ahmed, Zeeshan
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 10/09/2010
Relevância na Pesquisa
26.32%
Designing and developing quality based computer game is always a challenging task for developers. In this paper I briefly discuss aero fighting war game based on simple 2D gaming concepts and developed in C & C++ programming languages, using old bitmapping concepts. Going into the details of the game development, I discuss the designed strategies, flow of game and implemented prototype version of game, especially for beginners of game programming.; Comment: In the proceedings of 9th National Research Conference on Management and Computer Sciences, SZABIST Institute of Science and Technology, Pakistan

AI 3D Cybug Gaming

Ahmed, Zeeshan
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 10/09/2010
Relevância na Pesquisa
26.4%
In this short paper I briefly discuss 3D war Game based on artificial intelligence concepts called AI WAR. Going in to the details, I present the importance of CAICL language and how this language is used in AI WAR. Moreover I also present a designed and implemented 3D War Cybug for AI WAR using CAICL and discus the implemented strategy to defeat its enemies during the game life.; Comment: In the proceedings of 9th National Research Conference on Management and Computer Sciences, SZABIST Institute of Science and Technology, Pakistan