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Practising Arithmetic Using Educational Video Games with an Interpersonal Computer

Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel
Fonte: Ieee Computer Soc, Learning Technology Task Force Publicador: Ieee Computer Soc, Learning Technology Task Force
Tipo: Artigo de Revista Científica Formato: 343-358
ENG
Relevância na Pesquisa
46%
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the interpersonal computer allows individual interaction and simultaneous learning with large groups of students. The purpose of this work was to compare arithmetical knowledge acquired by third-grade students through the use of game-based activities and non-game-based activities using an interpersonal computer, with knowledge acquired through the use of traditional paper-and-pencil activities, and to analyze their impact in various socio-cultural contexts. To do this, a quasi-experimental study was conducted with 271 students in three different countries (Brazil, Chile, and Costa Rica), in both rural and urban schools. A set of educational games for practising arithmetic was developed and tested in six schools within these three countries. Results show that there were no significant differences (ANCOVA) in the learning acquired from game-based vs. non-game-based activities. However, both showed a significant difference when compared with the traditional method. Additionally...

Charles River City : an educational augmented reality simulation pocket PC game; Educational augmented reality simulation pocket PC game

Cheung, Priscilla, 1980-
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 86 p.; 3648536 bytes; 3657916 bytes; application/pdf; application/pdf
EN_US
Relevância na Pesquisa
56.01%
This thesis has designed and implemented Charles River City, an educational, location-based augmented reality simulation game that uses Pocket PC devices and GPS technology. As mobile devices and processing power become more common and affordable, high school teachers can take advantage of these technological advances to explore new channels for teaching and motivating students. The Charles River City game seeks to engage middle to high school students in learning science in a fun and innovative way. The story and background in the game is loosely based on a previous work called River City, a desktop multi-player virtual simulation game. In Charles River City, students work in teams to investigate the cause of several illnesses in a virtual town. Through interviewing virtual characters, gathering water samples, and analyzing collected data, students learn to think and solve problems as a scientist would. A test run of the game shows that the simulation game is an effective teaching tool that gives students a hands on experience in solving a real world problem that is fun and challenging.; by Priscilla Cheung.; Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2004.; Includes bibliographical references (p. 79).

Semantic representation of digital ink in the classroom learning partner

Rbeiz, Michel A
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 64 p.
ENG
Relevância na Pesquisa
45.98%
The research presented in this thesis addresses a critical issue in the introduction of new tablet-PC-based educational technology in the classroom: interpretation and semantic representation of digital ink. The teaching paradigm being investigated is that of in-class exercises, which have proven beneficial to student learning. Recent advances in educational technology support such exercises by means of distributed wireless presentation systems. Such systems have proven successful, but are limited in their scope because they rely on digital ink as the communication medium between an instructor and his or her students. The work done in this thesis extends the use of such systems and makes the following contributions towards the creation of a learning partner in the classroom: * an ink interpreter capable of text and arrow interpretation which can rival PRS on multiple choice and true-false questions * a framework for sketch and text interpretation inspired from state of the art research in handwriting and sketch interpretation * an infrastructure necessary for creating in-class exercises as part of Classroom Presenter, interpreting student answers, and aggregating them.; by Michel A. Rbeiz.; Thesis (M. Eng.)--Massachusetts Institute of Technology...

The hotel as a complementary educational resource : evidence from the lives and careers of hotel employees

Lee, Olivia, M.C.P. Massachusetts Institute of Technology
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 139 p.
ENG
Relevância na Pesquisa
55.97%
The identification of alternative venues of learning that provide people with life and professional skills is valuable in societies where educational resources are constrained. To better understand paths of learning not found in the traditional educational system, and the incidental benefits that accrue from those types of learning, this thesis examines the lives and careers of five-star hotel employees. The high-class hotel industry was chosen as an appropriate place in which to locate personal and professional benefits due to the sophisticated training programs offered in the industry and the multi-faceted nature of hotel work, which could potentially provide employees opportunities to gain a diversity of skills. By presenting one case in the hotel industry of a learning process that may be taking place more widely in other industries, the thesis seeks to provide evidence that could help governments more effectively reallocate educational resources. Based on criteria that included hotel type, hotel location, existence of training programs, and cooperation level of hotel employees, two hotels in Seoul, South Korea were selected for the study. Interviews were conducted in both hotels with employees from various departments and levels.; (cont.) Surveys were also distributed to a larger set of employees in both hotels. The findings from the interview responses were categorized into thirteen themes...

Modular development of an educational remote laboratory platform for electrical engineering : the ELVIS iLab; ELVIS iLab

Jiwaji, Adnaan
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 76 p.
ENG
Relevância na Pesquisa
55.99%
iLabs are remote online laboratories that allow users to perform experiments through the Internet. As an educational tool the iLab platform enables students and educators, who do not have access to laboratories, to complement their theoretical knowledge by carrying out experiments remotely on equipment located anywhere in the world and at any time of the day. Students perform experiments on actual instruments allowing them to get real data, instead of relying on simulations. The iLab project has been deployed in 3 universities in Africa using the National Instruments Educational Laboratory Virtual Instrument Suite platform which is a cheap all-in-one electronics workstation for electronics experiments. This thesis describes an increase in the functionality available on the current version of the ELVIS iLab in order to enable a wider range of experiments to be run on the platform. The functionalities explored include adding two arbitrary waveform generator channels and bode analyzer for frequency domain analysis, which was not possible in the previous designs.; by Adnaan Jiwaji.; Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.; This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.; Includes bibliographical references (p. 75-76).

Vídeo-aula de história da matemática: uma possibilidade didática para o ensino de matemática

Machado, Benedito Fialho
Fonte: Universidade Federal do Rio Grande do Norte; BR; UFRN; Programa de Pós-Graduação em Ensino de Ciências Naturais e Matemática; Ensino de Ciências Naturais e Matemática Publicador: Universidade Federal do Rio Grande do Norte; BR; UFRN; Programa de Pós-Graduação em Ensino de Ciências Naturais e Matemática; Ensino de Ciências Naturais e Matemática
Tipo: Dissertação Formato: application/pdf
POR
Relevância na Pesquisa
65.86%
In this work we are disagreeing with the possibility of production and of the use of video-class for the disciplines of history of mathematics by the teachers of elementary e middle school as a way to contribute to the development of their classes. Our goal is to provide to the mathematics teachers the option of connecting social, scientific, cognitive, and didactic aspects of topics in math thoughts to their students. That shall be based in the presence of mathematics in the history of humanity. Thus, we consider possible that teachers and their students can link and relate mathematics to other sciences, education culture, and reflect about the many ways of represent them, as well as the patters of organization of nature and of culture. In this way, they shall be able to observe and interpret situations that involve mathematical questions associated to the various means of historic-epistemological studies already done by other researchers and scholars in the field of history of mathematics who works in creating video-classes. In addition to that, we can use all the available media in order to give edifying dynamics to the mathematical formulations established throughout history. In this sense, we are based and focused on the objectives...

Tecnologia digital educacional e o estudo de caso clínico para a aprendizagem de estudantes de enfermagem: revisão integrativa; Educational digital technology and the clinical case study for nursing students\' learning: integrative review

Hara, Cristina Yuri Nakata
Fonte: Biblioteca Digitais de Teses e Dissertações da USP Publicador: Biblioteca Digitais de Teses e Dissertações da USP
Tipo: Dissertação de Mestrado Formato: application/pdf
Publicado em 06/07/2015 PT
Relevância na Pesquisa
56%
Percebe-se a pulverização de tecnologias digitais educacionais, todavia há escassez de estudos que agreguem conhecimentos sobre tecnologia e estudo de caso clínico no ensino de enfermagem. O objetivo do estudo foi avaliar evidências disponíveis na literatura mundial acerca do estudo de caso clínico inserido em tecnologias digitais educacionais e as aprendizagens cognitiva, procedimental e atitudinal de estudantes de enfermagem. Os objetivos específicos foram: identificar e sintetizar as evidências disponíveis na literatura mundial acerca do estudo de caso clínico inserido em tecnologias digitais educacionais no ensino de graduação em enfermagem; caracterizar os tipos de recursos tecnológicos nos quais o estudo de caso clínico foi inserido para o ensino de enfermagem e caracterizar as aprendizagens atitudinais, cognitivas e procedimentais construídas pelos estudantes de enfermagem no desenvolvimento do estudo de caso clínico. Trata-se de revisão integrativa da literatura de acordo com as seguintes etapas: formulação do problema de pesquisa, coleta dos dados, extração de dados e avaliação crítica, análise e interpretação dos dados e apresentação dos resultados.A questão de pesquisa foi: como o estudo de caso clínico inserido em tecnologia digital educacional colabora para as aprendizagens cognitiva...

Computer-Network-Mediated Learning Communities; Comunidades de aprendizaje mediadas por redes informáticas; Comunidades de aprendizagem mediadas pelas redes informáticas

Adriana Rocío Lizcano-Dallos, Eliécer Pineda-Ballesteros, Víctor Armando Uribe-Otálora, Luis Facundo Maldonado-Granado
Fonte: Universidad de la Sabana Publicador: Universidad de la Sabana
Tipo: Artigo de Revista Científica
SPA
Relevância na Pesquisa
45.98%
This article describes the results of a study entitled “Simas and CoolModes in the Development of Basic Competencies; An Experience in the Formation of a Technology-mediated Learning Community.” It was conducted at the INEM School in Bucaramanga (Colombia); two schools in Cundinamarca also took part. Three learning communities were formed with researchers (interaction between two consolidated groups and three in the process of consolidation), teachers (teachers of four different subjects at the three schools were involved) and students. These communities interacted through the development of technology-mediated learning activities. The technology included knowledge representation software that takes advantage of ontologies (Simas), software for graphic representation and collaborative problem-solving (CoolModes), and a web platform to promote the construction of the community (portal Colombia Aprende). The process used to construct the community is described, and the products obtained in the four subject areas, through the use of different computer environments, are analyzed. The factors identified as decisive to formation of the community are: the quality of the technology platform, skill in using the technologies and their predominant use in recreational activities...

Computer-Network-Mediated Learning Communities; Comunidades de aprendizaje mediadas por redes informáticas; Comunidades de aprendizagem mediadas pelas redes informáticas

Adriana Rocío Lizcano-Dallos, Eliécer Pineda-Ballesteros, Víctor Armando Uribe-Otálora, Luis Facundo Maldonado-Granado
Fonte: Universidad de la Sabana Publicador: Universidad de la Sabana
Tipo: Artigo de Revista Científica
SPA
Relevância na Pesquisa
45.98%
This article describes the results of a study entitled “Simas and CoolModes in the Development of Basic Competencies; An Experience in the Formation of a Technology-mediated Learning Community.” It was conducted at the INEM School in Bucaramanga (Colombia); two schools in Cundinamarca also took part. Three learning communities were formed with researchers (interaction between two consolidated groups and three in the process of consolidation), teachers (teachers of four different subjects at the three schools were involved) and students. These communities interacted through the development of technology-mediated learning activities. The technology included knowledge representation software that takes advantage of ontologies (Simas), software for graphic representation and collaborative problem-solving (CoolModes), and a web platform to promote the construction of the community (portal Colombia Aprende). The process used to construct the community is described, and the products obtained in the four subject areas, through the use of different computer environments, are analyzed. The factors identified as decisive to formation of the community are: the quality of the technology platform, skill in using the technologies and their predominant use in recreational activities...

Open educational resources : conversations in cyberspace

D'Antoni, Susan; Savage, Catriona
Fonte: Paris : United Nations Educational, Scientific and Cultural Organization, 2009. Publicador: Paris : United Nations Educational, Scientific and Cultural Organization, 2009.
Tipo: Livro Formato: application/pdf
ENG
Relevância na Pesquisa
55.86%
172 p. : ill. ; 25 cm.; Libro Electrónico; Education systems today face two major challenges: expanding the reach of education and improving its quality. Traditional solutions will not suffice, especially in the context of today's knowledge-intensive societies. The Open Educational Resources movement offers one solution for extending the reach of education and expanding learning opportunities. The goal of the movement is to equalize access to knowledge worldwide through openly and freely available online high-quality content. Over the course of two years, the international community came together in a series of online discussion forums to discuss the concept of Open Educational Resources and its potential. This publication makes the background papers and reports from those discussions available in print.--Publisher's description.; A first forum : presenting the open educational resources (OER) movement. Open educational resources : an introductory note / Sally Johnstone -- Providing OER and related issues : an introductory note / Anne Margulies, ... [et al.] -- Using OER and related issues : in introductory note / Mohammed-Nabil Sabry, ... [et al.] -- Discussion highlights / Paul Albright -- Ongoing discussion. A research agenda for OER : discussion highlights / Kim Tucker and Peter Bateman -- A 'do-it-yourself' resource for OER : discussion highlights / Boris Vukovic -- Free and open source software (FOSS) and OER -- A second forum : discussing the OECD study of OER. Mapping procedures and users / Jan Hylén -- Why individuals and institutions share and use OER / Jan Hylén -- Discussion highlights / Alexa Joyce -- Priorities for action. Open educational resources : the way forward / Susan D'Antoni.

A basic guide to open educational resources (OER)

Kanwar, Asha; Uvalić-Trumbić, Stamenka; Butcher, Neil
Fonte: Vancouver : Commonwealth of Learning ; Paris : UNESCO Publicador: Vancouver : Commonwealth of Learning ; Paris : UNESCO
Tipo: Livro Formato: application/pdf
ENG
Relevância na Pesquisa
46%
133 p. : ill.; Libro Electrónico; This Guide comprises three sections. The first – a summary of the key issues – is presented in the form of a set of ‘Frequently Asked Questions’. Its purpose is to provide readers with a quick and user-friendly introduction to Open Educational Resources (OER) and some of the key issues to think about when exploring how to use OER most effectively. The second section is a more comprehensive analysis of these issues, presented in the form of a traditional research paper. For those who have a deeper interest in OER, this section will assist with making the case for OER more substantively. The third section is a set of appendices, containing more detailed information about specific areas of relevance to OER. These are aimed at people who are looking for substantive information regarding a specific area of interest; Contents Acknowledgements 1 Overview of the Guide 3 A Basic Guide to Open Educational Resources: Frequently asked questions 5 What are Open Educational Resources (OER)? 5 Is OER the same as e-learning? 5 Is OER the same as open learning/open education? 6 Is OER related to the concept of resource-based learning? 7 How open is an open licence? 8 What is the difference between OER and open access publishing? 9 Shouldn’t I worry about ‘giving away’ my intellectual property? 9 Who will guarantee the quality of OER? 12 How can education benefit by harnessing OER? 13 Is OER really free? 14 Does use of OER preclude use of commercial content? 16 What policy changes are needed for institutions to make more effective use of OER? 16 What are the best ways to build capacity in OER? 17 Where do I find OER? 18 How can I share my OER with others? 19 How much can I change OER for my own purposes? 20 Making the Case for Open Educational Resources 23 Introduction 23 Defining the concept 24 The implications for educational planners and decision-makers 39 Conclusion 44 References 45 Appendix One: Overview of Open Licences 47 Introduction 47 Creative Commons Licences 48 Appendix References 52 Appendix Two: The Components of a Well-Functioning Distance Education System 53 The Components 53 The Rationale for Use of Distance Education Methods 55 Appendix Three: Technology Applications 57 iii Appendix Four: Open Source Software Applications in Education 61 References 64 Appendix Five: Mapping the OER Terrain Online 65 Introduction 65 OCW OER Repositories 65 University OCW Initiatives 70 Subject-Specific OCW OER 74 Content Creation Initiatives 78 Open Schooling Initiatives 81 OCW OER Search 84 Conclusion 85 Appendix Six: A Catalogue of OER-Related Websites 87 OCW OER Repositories 88 Open Schooling Initiatives 92 OCW OER Search 93 University OCW Initiatives 95 Subject-Specific OCW-OER 104 OER Tools 109 Other OER Sources 113 Appendix Seven: Some OER Policy Issues in Distance Education 115 Appendix Eight: OER Policy Review Process 123 Appendix Nine: Skills Requirements for Work in Open Educational Resources 131

Feedback loops in educational environments using web-based survey tools : new technology development and three implementation case studies

Spead, Benjamin, 1978-
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 240 p.; 19147252 bytes; 19178657 bytes; application/pdf; application/pdf
EN_US
Relevância na Pesquisa
55.97%
This thesis presents lessons from the development of an on-line, web-based feedback system and preliminary analysis of the socio-technical interactions associated with the specification, design and use of this system. The system has been designed to facilitate many forms of feedback in educational environments. Novel technical components of the system include: (1) a highly detailed and flexible data model representing the social-system feedback loops, (2) reusable feedback objects and sub-objects which minimize content entry requirements while improving data aggregation capabilities, and (3) feedback objects which respond dynamically based on the context in which they are used. Novel social system learning associated with this thesis centers on the mechanisms to facilitate feedback in academic and industry learning environments. This thesis features the design, implementation, and preliminary use of the Online Feedback Organization, Requesting and Monitoring for Educators (OnFORME) system. OnFORME was created to enable ubiquitous feedback collection in a semi-transparent manner for educators in both academic and corporate training environments. OnFORME provides a way for educators to quickly author feedback objects (e.g. surveys) and publish them via the World Wide Web so that students can easily respond. The author used agile development methodology to design and implement this application directly from customer use cases in a bottom-up approach. Inductive research methods included observations of thirteen potential adoption trials...

Controllable computer graphics for compelling depiction and animation

Durand, Frédo
Fonte: MIT - Massachusetts Institute of Technology Publicador: MIT - Massachusetts Institute of Technology
Tipo: Artigo de Revista Científica Formato: 11466 bytes; application/pdf
EN_US
Relevância na Pesquisa
45.98%
A full-length feature film such as Pixar's Toy Story, or the award-winning educational programs such as Walking with Dinosaurs, require a production time of several years and draw on the full-time efforts of several hundred skilled employees. Digital videography and photography has equally broad impact as everyone uses photos and videos to record memories of friends, family and events. Despite a wealth of sophisticated techniques for manipulating photographs, illustrations, and motions the compelling images in educational videos and feature films are more commonly the results of artistry and of painstaking work than of intuitive tools. As a result, despite their potential to revolutionize all educational material, high quality visual aids are used infrequently because of the extensive production costs. In the MIT Computer Graphics Group, we evolve these techniques to make them more accessible to inexperienced authors: scientists, educators, storytellers, and other broad public. We present easy-to-use tools that reduce the cost of producing compelling photographs, illustrations, and motions.; Singapore-MIT Alliance (SMA)

A natural interaction reasoning system for electronic circuit analysis in an educational setting

She, Chang
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 55 p.
ENG
Relevância na Pesquisa
55.94%
This thesis presents a sketch-based interaction system that can be used to illustrate the process of reasoning about an electrical circuit in an educational setting. Recognition of hand-drawn shapes is accomplished in a two stage process where strokes are first processed into primitives like lines or ellipses, then combined into the appropriate circuit device symbols using a shape description language called LADDER. The circuit is then solved by a constraint-propagation reasoning component. The solution is shown to the user along with the justifications that support each deduction. The level of detail and the speed of the solution playback can be customized to tailor to a student's particular learning pace. A small user study was conducted to test the performance of the recognition component, which revealed several recognition problems common to almost all of the users' experiences with the system. Suggestions for dealing with these problems are also presented.; by Chang She.; Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.; Includes bibliographical references (p. 42).

Educational hardware for feedback systems

Dancy, Isaac
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 86 p.; 3468061 bytes; 3472070 bytes; application/pdf; application/pdf
ENG
Relevância na Pesquisa
55.94%
This thesis explores a variety of educational feedback systems with an emphasis on developing them for in-class demonstrations and in-depth student projects. The nature of feedback systems means there is never a shortage of demonstrations or assignments that can truly capture the students' imagination and enthusiasm for class material. Unfortunately, it is sometimes the case that the feedback systems with the most potential for greatness are also unreliable, inaccurate, and inconsistent. This thesis attempts to narrow the gap by exploring, analyzing, and building a variety of exciting feedback systems. A comparison of general-purpose and high-performance operational amplifiers is created. Hardware for a web-based laboratory on canonical second-order systems is implemented. Cheap magnetic levitation kits for in-term projects are made even cheaper. And finally, the inverted pendulum - a decades-old Course VI heirloom and featured demonstration - is restored to its past glory.; by Isaac Dancy.; Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.; Includes bibliographical references (p. 85-86).

Examining pervasive technology practices in schools : a mental models approach

Vaikakul, Savalai, 1976-
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 159 leaves; 8094085 bytes; 8103213 bytes; application/pdf; application/pdf
ENG
Relevância na Pesquisa
55.98%
Studies of computers and education have failed to account for the relevance and importance of tacit assumptions and unquestioned expectations that underlie educational technology practices. A major premise of this dissertation is that it is these taken-for-granted interpretations of technology that most significantly influence how technology is used in the sphere of education. It is thus analytically useful to examine technology use in education by investigating the assumptions on which currently pervasive educational technology practices are built. I employ the concept of "mental models" to study current educational technology practices. An examination of the literature revealed key elements of the prevailing mental model of technology in education, which I call the mental model of computers as information technology and multimedia machines. In this mental model, computer technology is viewed as a means to provide students and teachers with Internet connectivity and access to extensive, up-to-date information. The computer's multimedia authoring capacity can then be utilized to synthesize the wealth of information culled from Internet sources into presentations with integrated text, graphics, sound, and video. I investigated how this mental model organizes thinking about technology use and education within a large-scale initiative to implement one-to-one computing in public schools...

Digitally mediated design : using computer programming to develop a personal design process

Yakeley, Megan (Megan Webster), 1966-
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 318, [1] p.; 2996601 bytes; 2996339 bytes; application/pdf; application/pdf
ENG
Relevância na Pesquisa
45.99%
This thesis is based on the proposal that the current system of architectural design education confuses product and process. Students are assessed through, and therefore concentrate on, the former whilst the latter is left in many cases to chance. This thesis describes a new course taught by the author at M IT for the last three years whose aim is to teach the design process away from the complexities inherent in the studio system. This course draws a parallel between the design process and the Constructionist view of learning, and asserts that the design process is a constant learning activity. Therefore, learning about the design process necessarily involves learning the cognitive skills of this theoretical approach to education. These include concrete thinking and the creation of external artifacts to develop of ideas through iterative, experimental, incremental exploration. The course mimics the Constructionist model of using the computer programming environment LOGO to teach mathematics. It uses computer programming in a CAD environment, and specifically the development of a generative system, to teach the design process. The efficacy of such an approach to architectural design education has been studied using methodologies from educational research. The research design used an emergent qualitative model...

Attitudes Toward Computer Technology Between Nursing and Medical Educators

Harsanyi, Bennie E.; Kelsey, Clyde E.
Fonte: PubMed Publicador: PubMed
Tipo: Artigo de Revista Científica
Publicado em 08/11/1989 EN
Relevância na Pesquisa
55.94%
The results of this descriptive study indicated no significant difference between nursing and medical educators' attitudes toward computer technology. Demographic variables and usages of computer technology in educational and clinical practice environments were not significant. Previous experience with computer technology was significant but negatively correlated; whereas, education regarding computer technology was not. Word processing and record keeping in the education environment, however, were negatively correlated with attitudes. In the clinical environment, diagnosing was positively correlated, but patient assessment and network systems were negatively correlated with attitudes.

Introduction to computer animation and its possible educational applications

Musa, Sajid; Ziatdinov, Rushan; Griffiths, Carol
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 06/12/2013
Relevância na Pesquisa
45.98%
Animation, which is basically a form of pictorial presentation, has become the most prominent feature of technology-based learning environments. It refers to simulated motion pictures showing movement of drawn objects. Recently, educational computer animation has turned out to be one of the most elegant tools for presenting multimedia materials for learners, and its significance in helping to understand and remember information has greatly increased since the advent of powerful graphics-oriented computers. In this book chapter we introduce and discuss the history of computer animation, its well-known fundamental principles and some educational applications. It is however still debatable if truly educational computer animations help in learning, as the research on whether animation aids learners' understanding of dynamic phenomena has come up with positive, negative and neutral results. We have tried to provide as much detailed information on computer animation as we could, and we hope that this book chapter will be useful for students who study computer science, computer-assisted education or some other courses connected with contemporary education, as well as researchers who conduct their research in the field of computer animation.; Comment: 25 pages...

Developing Educational Computer Animation Based on Human Personality Types

Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 24/03/2015
Relevância na Pesquisa
56.01%
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. With today's high educational demands as well as the lack of time provided for certain courses, classical educational methods have shown deficiencies in keeping up with the drastic changes observed in the digital era. Without taking into account various significant factors such as gender, age, level of interest and memory level, educational animation may turn out to be insufficient for learners or fail to meet their needs. However, we have noticed that the applications of animation for education have been given only inadequate attention, and students' personality types have never been taken into account. We suggest there is an interesting relationship here, and propose essential factors in creating educational animations based on students' personality types. Particularly, we investigate how information in computer animation may be presented in a preferable way based on the fundamental elements of computer animation. The present study believes that it is likely to have wide benefits in the field of education. Considering the personality types in designing educational computer animations with the aid of gathered empirical results might be a promising avenue to enhance the learning process.; Comment: 19 pages...