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A identificação de jovens com altas habilidades: uma abordagem winnicottiana da criatividade; High ability identification on youngs: a winnicottian approach to creativity

Ivo, Mauricio Ceroni
Fonte: Biblioteca Digitais de Teses e Dissertações da USP Publicador: Biblioteca Digitais de Teses e Dissertações da USP
Tipo: Dissertação de Mestrado Formato: application/pdf
Publicado em 13/06/2012 PT
Relevância na Pesquisa
36.44%
Este trabalho tem por finalidade pesquisar a criatividade na identificacao e selecao de criancas e adolescentes portadores de altas habilidades, com carencia socioeconomica, em uma amostra de dez jovens. A superdotacao ou altas habilidades tem sido objeto de estudo sobretudo quanto aos aspectos cognitivos e necessidades educacionais. Existem dois tipos de superdotacao: uma academica ou escolar e outra criativo-produtiva ou talentosa. A superdotacao academica e representada por altos niveis de desempenho escolar, boa memoria, grande atividade intelectual, processamento de informacoes complexas, pensamento analitico, critico e logico. Por outro lado, a superdotacao criativo-produtiva estaria mais ligada a curiosidade, resolucao de problemas e caracteristicas do pensamento criativo como originalidade, fluencia e flexibilidade. O conceito de um individuo superdotado e associado a tres conjuntos de tracos: habilidade acima da media em alguma area do conhecimento; envolvimento com a tarefa (motivacao, perseveranca, concentracao) e criatividade (ideias diferentes, novos significados), podendo se destacar nas seguintes areas: academica, criatividade, lideranca, artistica, psicomotora e motivacao. O nao preenchimento das vagas ofertadas para bolsistas no Projeto legitima o questionamento se a causa e a valorizacao apenas do tipo de superdotacao academica em detrimento da criativo-produtiva; ao pesquisar a forma como a criatividade e abordada no processo de selecao e a importancia atribuida aos aspectos criativos demonstrados pelos candidatos...

Os efeitos da resolução criativa de problemas matemáticos numa turma de 6º ano

Carmo, Joana Maria Magalhães do
Fonte: Universidade de Lisboa Publicador: Universidade de Lisboa
Tipo: Dissertação de Mestrado
Publicado em //2009 POR
Relevância na Pesquisa
16.11%
Tese de mestrado, Psicologia (Psicologia da Educação e da Orientação), Universidade de Lisboa, Faculdade de Psicologia e de Ciências da Educação, 2009; Nos dias de hoje o conceito de criatividade revela ser fundamental em diversos domínios, tal como na Matemática. Cada vez mais se apela ao desenvolvimento de resolução de problemas não rotineiros e criativos (ME-DEB, 2001) pelo que parece clara a pertinência de uma proposta de estudo focada na Resolução Criativa de Problemas. O presente estudo procurou avaliar a eficácia de estratégias de Resolução Criativa de Problemas na apreensão de conceitos específicos de área e perímetro, em duas turmas de 6.º ano. Pretendeu, também, saber se a resolução criativa através da manipulação de materiais (grupo experimental) promove uma maior apreensão de conceitos matemáticos, quando comparada com a resolução tradicional (grupo de controlo). Esta investigação apresentou-se num design quasi-experimental, envolvendo três fases pré-teste, treino e pós-teste onde colaboraram 50 participantes, distribuídos por dois grupos-turma. Embora estas fases contemplassem os mesmos problemas, o modo de os resolver diferia no grupo de controlo e no experimental. Procurou-se ainda avaliar alguns indicadores de criatividade...

Finishing touches : adaptive graphic design that leverages human creativity; Adaptive graphic design that leverages human creativity

Norton, William Kelly
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 89 p.
ENG
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This thesis proposes the investigation of a distributed architecture to facilitate automatic adaptation of graphical representation in digital documents to constraints imposed by the presentation device. The goal of the system is to select the most effective graphical solution from among a set of such solutions given the characteristics of the viewing environment (i.e. resolution, screen area, aspect ratio, color depth) or to determine that all available solutions lie below a specified effectiveness threshold in order to prompt manual, human redesign for that particular case. Such a system demonstrates a new hybrid architecture for problem-solving systems that is able to leverage the systematic protocols of pure computing systems with the creative intelligence of human invention.; by William Kelly Norton, Jr..; Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.; Includes bibliographical references (p. 87-89).

Embodied emergence : distributed computing manipulatives; Distributed computing manipulatives

Bouchard, David, S.M. Massachusetts Institute of Technology
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 67 p.
ENG
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Distributed systems and the emergent properties that can arise out of simple localized interactions have fascinated scientists and artists alike for the last century. They challenge the notions of control and creativity, producing outcomes that can be beautiful, engaging and surprising at the same time. While extensive work has been done using computer simulations of such systems in fields like artificial life and generative art, their physically embodied counterparts are still in their infancy, in part due to the complexity of building and deploying such systems. In this thesis, I will discuss how simple tangible nodes can enable playful and creative experimentation with the concept of emergent behavior. Specifically, I will address how embodied interaction scenarios involving parallel systems can be implemented and how a range of sensing and actuating possibilities can be leveraged to generate novel and engaging experiences for the end users. In particular, the use of sound will be explored as a medium for representation. Finally, I will argue that there is value in making the transition from software simulations to a situated and manipulable instantiation of these concepts, both for the designer of a system and its users.; by David Bouchard.; Thesis (S.M.)--Massachusetts Institute of Technology...

Creatividad distribuida y otros apoyos para la educación creadora; Distributed creativity and other supports for creative education

Romero, Julio
Fonte: Escuela Cardenal Cisneros. Centro Adscrito a la UAH Publicador: Escuela Cardenal Cisneros. Centro Adscrito a la UAH
Tipo: Artigo de Revista Científica Formato: application/pdf
SPA
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El artículo revisa brevemente la evolución de las ideas sobre creatividad en relación con la educación y su situación actual. Plantea algunas diferencias entre educación para la creatividad y educación creadora y sus diferentes implicaciones. Muestra una serie de atributos que permiten una conceptualización particular de la creatividad, dentro de un marco de pensamiento social, histórico, cultural. Y fi nalmente, aporta algunas claves y propuestas para avanzar hacia ese modelo de la educación creadora.; The paper revises briefly the evolution of ideas on creativity in connection with education and its situation currently. It describes some differences between education for creativity and creative education and its different implications. It shows a series of attributes that allow a particular conceptualisation of creativity, within a frame of social, historic and cultural thought. And finally, the paper contributes some keys and proposals to move forward towards that model of creative education.

Distributed requirements elicitation using a spatial hypertext wiki

Solis, Carlos; Ali, Nour
Fonte: IEEE Computer Society Publicador: IEEE Computer Society
Tipo: Conference item; all_ul_research; ul_published_reviewed; none
ENG
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peer-reviewed; In Global Software Development (GSD), distributed stakeholders (e.g. team members, customers, etc) have to collaborate and communicate in an efficient and effective way to share, create and discuss knowledge. Nowadays, a challenge is to provide integrated collaborative tools that implement creativity techniques which allow distributed stakeholders to externalize their knowledge through brainstorming and share and store knowledge in a common repository. The Requirements Elicitation (RE) process is a clear example where this kind of support is needed in the software development process. This paper presents the Spatial Hypertext Wiki as a collaborative tool for supporting creativity in the RE process. The Spatial Hypertext characteristics of the wiki provide a virtual board where distributed stakeholders can share, brainstorm, negotiate, or prioritize the knowledge involved in RE.

Technological Knowledge Through the Looking Glass: Distributed Cognition and Co-adaptation in Mesoeconomic Plexuses

CHORAFAKIS Georgios; LAGET Patrice
Fonte: Palgrave Mcmillan Publicador: Palgrave Mcmillan
Tipo: Articles in books Formato: Printed
ENG
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It has been previously said that in the knowledge economy the marketplace is not divided into towns and regions but into affinity groups that emerge from a high propensity to sociability. In a truly open global economy, no one country is able to dominate others in isolation: knowledge-driven economies and knowledge-based societies can materialize only through the 'chemistry' of community. The focus of this book is on profiling, in socio-technical terms, ways and means that creativity, invention and innovation are manifested and flourish in select American, European, and Asian knowledge-based innovation networks and knowledge clusters. Twelve conceptual and empirical studies are presented that contribute to the theory and practice of technological entrepreneurship in the context of socio-technical networks architecture design, form and function. These are studied from diverse theoretical perspectives, including regional development economics and sociology of innovation, as well as regional science and technology, and knowledge management.; JRC.DDG.J.3-Knowledge for Growth

Ecologia e comportamento della lontra eurasiatica (Lutra lutra) in un'area mediterranea (Alentejo, Portugal); ECOLOGY AND BEHAVIOUR OF THE EURASIAN OTTER (Lutra lutra) IN A MEDITERRANEAN AREA (ALENTEJO, PORTUGAL)

QUAGLIETTA, LORENZO
Fonte: La Sapienza Universidade de Roma Publicador: La Sapienza Universidade de Roma
Tipo: Tese de Doutorado
IT
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Despite being a highly studied carnivore, the Eurasian otter (Lutra lutra) still offers the opportunity to explore many aspects of its ecology and behaviour that are poorly known or have only been investigated in temperate areas. From April 2007 to October 2010, the OPA research project (Otter Project in Alentejo) was conducted in the south-central Alentejo region of Portugal, in an area of roughly 800 km2. Through the capture and subsequent radio-tracking of 16 wild Lutra lutra individuals (9 males and 7 females) for an average of 139 radio-locations per animal (about 126 days), together with the genotyping of 51 individual otters, the project aimed to provide a set of basic data on the biology and ecology of the species that were missing or limited throughout its extent of occurrence or in the Mediterranean environment. This thesis focus on some of the aspects of the referred project, such as: (1) extent of home ranges (HR) and movement patterns, including their relationships to seasonality and the availability (and its variability) of water resources; (2) genetic spatial structure, dispersal and social interactions; (3) activity rhythms; (4) habitat selection, with particular focus on the modality and frequency of use of reservoirs; (5) testing of a GPS GSM/GPRS telemetry system in riparian habitats and on free-ranging wild otters. Concerning point (1)...

Travail en mode projet distribué géographiquement : mesure des compétences, de la collaboration et des performances individuelles selon le degré de virtualité

Lacasse, Caroline
Fonte: Université de Montréal Publicador: Université de Montréal
Tipo: Thèse ou Mémoire numérique / Electronic Thesis or Dissertation
FR
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Dans un contexte où le monde du travail s’internationalise et où l’innovation est fondamentale, les organisations d’aujourd’hui doivent structurer le travail en tenant compte des distances géographiques et du besoin de bien performer dans les tâches reliées aux différents projets. Toutefois, le recours à des projets innovants et l’accès à des moyens de communication ne sont pas des conditions suffisantes pour assurer une performance adéquate. Différents facteurs, comme les compétences adaptées au travail virtuel et le degré de virtualité qui sépare les gens, doivent être pris en compte pour favoriser l’atteinte d’une bonne performance. De plus, afin de sélectionner les candidats qui seront en mesure de bien performer dans ce contexte, le recours à des outils d’évaluation appropriés et disponibles dans plusieurs langues est essentiel. Cette thèse présente en premier lieu un processus de traduction, d’adaptation et de validation en français et en anglais d’un outil en allemand visant l’évaluation des compétences requises lorsque le travail est organisé en mode distribué. Un premier article présente les limites fréquemment observées dans les études qui effectuent de telles adaptations. Un deuxième article met ensuite en lumière l’importance relative d’un ensemble de compétences liées à deux types de performances individuelles appropriées au travail en projet virtuel. Les résultats montrent que la créativité...

Auto-eficácia e estratégias para criar no trabalho : construção de medidas

Moraes, Melissa Machado de
Fonte: Universidade de Brasília Publicador: Universidade de Brasília
Tipo: Dissertação
POR
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Dissertação (mestrado)—Universidade de Brasília, Instituto de Psicologia, 2006.; No contexto atual de turbulência e constante mudança, as organizações engajam se em esforços diversos de inovação para ampliar sua prosperidade ou simplesmente garantir sua sobrevivência. O estudo da criatividade no trabalho pode trazer à tona aspectos que favoreçam a ocorrência desta inovação e, por conseguinte, auxiliem as organizações a lidar melhor com os desafios impostos pela instabilidade vigente. No entanto, ainda são poucos os trabalhos empíricos realizados no Brasil sobre o tema criatividade no trabalho. O presente estudo teve como objetivo construir instrumentos válidos e precisos para mensurar dois importantes aspectos individuais que afetam a criatividade: auto-eficácia para criar no trabalho e estratégias para criar no trabalho. Para tal, foi antes realizada a proposição teórica dos referidos construtos e, adicionalmente, foram investigadas as relações desses dois construtos entre si e com as variáveis sócio-demográficas levantadas. Os dados foram coletados em autarquia vinculada ao governo federal e com projeção nacional, através de formulário eletrônico disponibilizado por mala direta institucional. A amostra foi composta de 878 profissionais que responderam a instrumento contendo 63 itens de estratégias para criar no trabalho...

Teaching Creativity and Inventive Problem Solving in Science

DeHaan, Robert L.
Fonte: American Society for Cell Biology Publicador: American Society for Cell Biology
Tipo: Artigo de Revista Científica
Publicado em //2009 EN
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Engaging learners in the excitement of science, helping them discover the value of evidence-based reasoning and higher-order cognitive skills, and teaching them to become creative problem solvers have long been goals of science education reformers. But the means to achieve these goals, especially methods to promote creative thinking in scientific problem solving, have not become widely known or used. In this essay, I review the evidence that creativity is not a single hard-to-measure property. The creative process can be explained by reference to increasingly well-understood cognitive skills such as cognitive flexibility and inhibitory control that are widely distributed in the population. I explore the relationship between creativity and the higher-order cognitive skills, review assessment methods, and describe several instructional strategies for enhancing creative problem solving in the college classroom. Evidence suggests that instruction to support the development of creativity requires inquiry-based teaching that includes explicit strategies to promote cognitive flexibility. Students need to be repeatedly reminded and shown how to be creative, to integrate material across subject areas, to question their own assumptions, and to imagine other viewpoints and possibilities. Further research is required to determine whether college students' learning will be enhanced by these measures.

COINs change leaders - Lessons Learned from a Distributed Course

Gloor, Peter A.; Paasivaara, Maria
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 05/08/2013
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In this paper we analyze the communication network of 50 students from five universities in three countries participating in a joint course on Collaborative Innovation Networks (COINs). Students formed ten teams. Interaction variables calculated from the e-mail archive of individual team members predict the level of creativity of the team. Oscillating leadership, where members switch between central and peripheral roles is the best predictor of creativity, it is complemented by the variance in the amount of sending or receiving information, and by answering quickly, and positive language. We verify our automatically generated creativity metrics with interviews.; Comment: Presented at COINs13 Conference, Chile, 2013 (arxiv:1308.1028)

Creative Gardens

Briscoe, Gerard; Lockwood, Joseph
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Relevância na Pesquisa
16.24%
Can we move beyond simply networking creative individuals to establishing diverse communities of practice for innovation through discursive methods. Furthermore, can we digitise their creativity activities within an integrative socio-cultural collaborative technology platform that could then support distributed innovation. First, we consider the complexity of creative cultures from the perspective of design innovation, including how to nurture creativity activities in what we call Creative Gardens. Specifically, how they could grow, diverge, and combine, be- ing cultivated to nurture emergent, disruptive, collaborative innovation. Then, we consider the digitisation of Creative Gardens from the perspective of digital culture. Specifically, the tenets of Creative Gardens as dynamic and innovative communities. This includes considering the challenges and opportunities around digitisation, the influences around the connectivity with knowledge cultivation, and the potential for distributed innovation as collective intelligence to utilise diverse expertise. We conclude be considering the importance of the issues and questions raised, and their potential for the future.; Comment: 4 pages, conference

Self-Organizing the Abstract: Canvas as a Swarm Habitat for Collective Memory, Perception and Cooperative Distributed Creativity

Ramos, Vitorino
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 17/12/2004
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Past experiences under the designation of "Swarm Paintings" conducted in 2001, not only confirmed the possibility of realizing an artificial art (thus non-human), as introduced into the process the questioning of creative migration, specifically from the computer monitors to the canvas via a robotic harm. In more recent self-organized based research we seek to develop and profound the initial ideas by using a swarm of autonomous robots (ARTsBOT project 2002-03), that "live" avoiding the purpose of being merely a simple perpetrator of order streams coming from an external computer, but instead, that actually co-evolve within the canvas space, acting (that is, laying ink) according to simple inner threshold stimulus response functions, reacting simultaneously to the chromatic stimulus present in the canvas environment done by the passage of their team-mates, as well as by the distributed feedback, affecting their future collective behaviour. In parallel, and in what respects to certain types of collective systems, we seek to confirm, in a physically embedded way, that the emergence of order (even as a concept) seems to be found at a lower level of complexity, based on simple and basic interchange of information, and on the local dynamic of parts...

How Insight Emerges in a Distributed, Content-addressable Memory

Gabora, Liane; Ranjan, Apara
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 17/06/2011
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We begin this chapter with the bold claim that it provides a neuroscientific explanation of the magic of creativity. Creativity presents a formidable challenge for neuroscience. Neuroscience generally involves studying what happens in the brain when someone engages in a task that involves responding to a stimulus, or retrieving information from memory and using it the right way, or at the right time. If the relevant information is not already encoded in memory, the task generally requires that the individual make systematic use of information that is encoded in memory. But creativity is different. It paradoxically involves studying how someone pulls out of their brain something that was never put into it! Moreover, it must be something both new and useful, or appropriate to the task at hand. The ability to pull out of memory something new and appropriate that was never stored there in the first place is what we refer to as the magic of creativity. Even if we are so fortunate as to determine which areas of the brain are active and how these areas interact during creative thought, we will not have an answer to the question of how the brain comes up with solutions and artworks that are new and appropriate. On the other hand, since the representational capacity of neurons emerges at a level that is higher than that of the individual neurons themselves...

La fuerza de los lazos creativos: las redes sociales de un ensayo de danza

Muntanyola Saura, Dafne
Fonte: Universidade Autônoma de Barcelona Publicador: Universidade Autônoma de Barcelona
Tipo: Artigo de Revista Científica Formato: application/pdf
Publicado em //2014 SPA
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Este artículo formaliza las pautas de actividad de un ensayo de danza neoclásica. El objetivo es iniciar la construcción de una representación relacional de la mirada bailada, parafraseando a Simmel (1908) y su teoría del control social relacional. A partir de un trabajo etnográfico de los procesos de ensayo de una compañía de danza, explicaremos cómo los bailarines toman decisiones. La distribución de un cuestionario sobre las interacciones durante los ensayos permite mostrar el habitus que se configura en la interacción local y social. Ellos y ellas miran, hablan, y se relacionan en una red de conocimiento distribuido. El análisis de la centralidad, de los cliques y de lazos simmelianos, realizados gracias a Ucinet, cristalizan la multiplicidad de roles y de grupos de afiliación de los y las bailarinas.; This paper formalizes the activity patterns of a neoclassical dance company. The aim is to begin a reticular representation of creativity, paraphrasing Simmel and his reticular theory of social control. Ethnographical works on two dance rehearsals inform our explanation of the dancers decision-making, a habitus that is shaped by local and social interaction. Dancers look, talk and relate to each other in a distributed cognition network. A centrality analysis...

Information and interaction requirements for software tools supporting analogical design

T?re Yarg?n, G?l?en; Crilly, Nathan
Fonte: Cambridge University Press Publicador: Cambridge University Press
Tipo: Article; accepted version
EN
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This is the accepted manuscript. It will be embargoed until 27/10/2015. The final version is available from CUP at http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=9673077&fulltextType=RA&fileId=S0890060415000074; One mode of creative design is for designers to draw analogies that connect the design domain (e.g. a mechanical device) to some other domain from which inspiration is drawn (e.g. a biological system). The identification and application of analogies can be supported by software tools that store, structure, present or propose source domain stimuli from which such analogies might be constructed. For these tools to be effective and not impact the design process in negative ways they must fit well with the information and interaction needs of their users. However, the user requirements for these tools are seldom explicitly discussed. Furthermore, the literature that supports the identification of such requirements is distributed across a number of different domains, including those that address analogical design (especially biomimetics), creativity support tools and human-computer interaction. The requirements that these literatures propose can be divided into those that relate to the information content that the tools provide (e.g. level of abstraction...

Estratégias para criar no trabalho: proposição teórica e validação psicométrica de medida; Estrategias creativas en el trabajo: proposición teórica y validación psicométrica de medidas; Creative strategies at work: theoretical proposition and validation of psychometric measure

Moraes, Melissa Machado de; Lima, Suzana Maria Valle
Fonte: Universidade de São Paulo. Faculdade de Filosofia, Ciências e Letras de Ribeirão Preto Publicador: Universidade de São Paulo. Faculdade de Filosofia, Ciências e Letras de Ribeirão Preto
Tipo: info:eu-repo/semantics/article; info:eu-repo/semantics/publishedVersion; ; ; Formato: application/pdf
Publicado em 01/12/2009 POR
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Há poucas pesquisas empíricas sobre criatividade no trabalho no Brasil, a despeito da relevância do tema. Este estudo teve como objetivo a proposição teórica e a validação psicométrica de medida de estratégias para criar no trabalho. Tal construto se refere aos esforços empreendidos pelo indivíduo para favorecer a criação de ideias novas e úteis na resolução de problemas de trabalho. A coleta de dados ocorreu em autarquia federal, via internet, obtendo-se uma amostra de 688 participantes. Foi realizada análise fatorial exploratória, e a solução hierárquica encontrada é composta de 44 itens formando cinco fatores de primeira ordem (a=0,75 a 0,95), um dos quais possui duas facetas e todos se agregam em único fator geral de ordem superior. Os resultados indicaram a adequação da medida proposta, que em muito pode contribuir para o avanço das pesquisas em criatividade no trabalho, e apontam caminhos para o refinamento da medida.; Hay pocas investigaciones empíricas brasileñas sobre creatividad en el trabajo, a pesar de la relevancia de este tema. Este estudio tuvo como objetivo la proposición teórica y la validación psicométrica de una medida de estrategias para crear en el trabajo. Tal concepto se refiere a los esfuerzos del individuo para favorecer la creación de ideas nuevas y útiles para la solución de problemas de trabajo. La recolección de datos ocurrió en una autarquía federal...

R.I.T. news & events April 30, 2009; RIT gears up for annual Imagine RIT innovation festival; Imagine RIT: Innovation and Creativity Festival promises something exciting for visitors of all ages; RIT scientist ‘!ne tunes’ Hubble Space Telescope; PREP program helps student re-enter the workforce; Student !lmmakers show o" creativity at High Falls Film Festival; ‘Food for Thought’ event at RIT library June 9; RIT students take top honors in international publication contest; Course examines President Obama’s ‘pragmatic’ philosophy; RIT study maps environmental controversy over gas drilling in Catskills Divided communities await New York state action; Connor named Osher program director; Research program aims to increase number of Native-American graduates; Four decades of NTID theater at RIT Museum

Downs, Kelly; Dube, Will; Morphy, Marcia; Livadas, Greg; Gawlowicz, Susan; Cometa, Michelle; Stella, Paul
Fonte: Rochester Institute of Technology, University News Services Publicador: Rochester Institute of Technology, University News Services
Tipo: Newspaper
EN_US
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Originally issued in print. News & Events is RIT's newspaper of record, published biweekly during the academic year. News & Events is distributed widely across campus in print format, and is also available online.

R.I.T. news and events November 13, 2008; Rochester Institute of Technology news & events November 13, 2008; RIT news and events November 13, 2008; R.I.T. News and Events November 13, 2008; RIT team redefines ‘telemedicine’ for live remote-surgery broadcasts; Athletics keeps business student ‘on track’; Remington inducted into Art Directors hall of fame; Kernels of creativity lead to new concepts for popcorn packaging; Italian-American fascism scrutinized; Security practices for desktop and laptop computers; RIT earns $2.8 million to design parts for ‘super’ telescope; Riordan wins print media top educator honors; Wall Street visit takes students inside America’s crisis; RIT engineers use nature to enhance performance of micro devices

Downs, Kelly; Dube, Will; Gawlowicz, Susan; Hoag, Sherry; Maurer, Jonathan; Morphy, Marcia; Woelk, Ben
Fonte: Rochester Institute of Technology, University News Services Publicador: Rochester Institute of Technology, University News Services
Tipo: Newspaper
EN_US
Relevância na Pesquisa
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Originally issued in print. News & Events is RIT's newspaper of record, published biweekly during the academic year. News & Events is distributed widely across campus in print format, and is also available online.